Kindred turns any Come Follow Me or Seminary lesson into a ready-to-play classroom game. Teachers can personalize games to meet teaching objectives.
Research finds students in active-learning classrooms are 1.5× less likely to fall behind than peers in lecture-only ones. Kindred is built around the same idea — turn each lesson into something youth do, not something they sit through.
Source: Freeman et al., PNAS meta-analysis of 225 classroom studies, 2014
Finding the right verses, writing discussion questions, and keeping the energy up — every week, on top of everything else you're managing.
Team games lower the barrier to participation. Students who don't normally raise their hand often jump into a round — and take the lesson home with them.
A visual, interactive format works for the way today's youth learn — built for classroom screens, not slide decks.
Pick the format that fits this week's lesson. Kindred reads each Come Follow Me lesson and recommends the game that fits best — narrative, doctrinal, or somewhere in between.
Survey-style team game · best for topic-rich lessons
Teams race to uncover the top answers to a scripture-centered question, then discuss how the verse applies. High energy, fast turns, ~25 min.
Memory pairs · best for scripture-heavy lessons
Match a scripture reference to its key phrase. Each match opens the full verse, a Christ connection, and a class discussion question — readable from the back row.
Sequential story walkthrough · best for narrative lessons
Two teams journey through the lesson's stories in order — three short Church videos set the scene, then captain-led teams answer multiple-choice questions and discuss as a class.
Join the limited free pilot and help shape Kindred for teachers and families.
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